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Custom Bee Data

Core Bee data


Name

A bees type and name are used interchangeably. This information is determined based on the name of the .json file containing the bee's data. This value is automatically obtained and required.

Note

Bee names must be entered in the snake_case format.



Flower (Required)

The flower value is used to determine what flower the bee should use for pollen/nectar gathering. We provide a few different options for the flower value and may provide more in the future. Currently, the options available for a flower include three separate tags or a block ID as seen below. In addition, we've added general block tag support as well.

Note

Block tag support does not include fluid tags. Fluids must be specified by the source block name only.

Examples

"flower": "all" <-------- This lets the bee use all available flowers including modded flowers.
"flower": "tall" <-------- This lets the bee use only flowers with the tag "tall" such as the rose bush.
"flower": "small" <------- This lets the bee use only flowers with the tag "small" such as the poppy.

"flower": "tag:minecraft:bee_growables" <--- This lets the bee use any block in the crops tag and sweet berry bushes (note: bees take damage from the sweet berry bush like a player would)

"flower": "minecraft:poppy"

This final example lets the bee use only a predefined flower, including modded flowers. This value is not locked only to flowers, however. ANY block in the game including modded can be used here since it takes a string value in the form of namespace:ID.

Note

Flowers are not a comma-separated list. You get to choose either ONE flower, all flowers, tall flowers, or small flowers, in addition to Block Tags.



Has Honeycomb? (Required)

hasHoneycomb is a required value. When set to true the honeycomb and honeycomb block for the bee will be registered as well as the associated crafting recipes. A bee can have honeycombs registered without having centrifuge recipes generated for the comb.



Size Modifier (Optional)

The size modifier is an optional floating point value that scales the size of the bee. This value ranges from 0.5 to 2.0. Any value entered outside this range will be automatically clamped to the range bounds. This means a value of 0.2 would become 0.5. The default value is 1.0.

"sizeModifier": 2.0 <---- This would make the bee twice the size of a vanilla bee
"sizeModifier": 0.5 <---- This would make the bee half the size of a vanilla bee
"sizeModifier": 1.375 <---- This would make the bee 1 3/8 times the size of a vanilla bee

Note

When a bees size is modified, the child version of that bee also has its size modified. Check out the icy bee as an example.



Bee Traits (Optional)

There are various optional traits available for bees and potentially more to come. Traits affect bees in a variety of ways such as what type of damage it does when it attacks. Traits are added to a bee by specifying them in the traits[] string array.

Note

Bee traits are stackable.

Examples

"traits" : ["creeper"] "traits": ["nether", "pigman"]



Max Time in Hive (Optional)

This value is optional. This value is used to determine the amount of time in ticks the bee must spend in the hive before it generates a honeycomb. This value is represented as an integer value. The minimum value allowed is 600 ticks with no maximum. This value defaults to 2400 ticks, like the vanilla bee, if not set.

"maxTimeInHive": 1000 <------ This means the bee will have to stay in the hive for 1000 ticks before generating a honeycomb.



Custom Textures


Should you wish to provide your own custom bee texture, there is one baseLayerTexture that can be customized.

Note

Textures can only be .png file types.

The base layer texture is the texture used when you don't wish to have the bee colored. It also provides the eyes for the bee when using the colored variants. When supplying your own custom texture, the texture file must be located in the config\resourcefulbees\resources\assets\resourcefulbees\textures\entity directory found in the mod pack's directory. In addition, two textures for each texture variant must be present: a normal texture and an angry texture. The angry texture file name must end with _angry

For example: Resourceful Bees Custom Texture Filename Example

Note

Sub-directories are supported as you will see in the example .json below

"baseLayerTexture": "/creeper/creeper_bee"

Sub-directories can be nested like so: "folder_1/folder_2/folder_3/texture"

Important

The file extension is NOT REQUIRED in the .json value as that is automatically appended by the mod when rendering.



Base Model Type (Optional)

If you want to change the base model of the bee, you can use the following value to change it, there are currently only two options DEFAULT, and KITTEN. Default is your default basic bee, and kitten makes them gain little cat ears, a little nose and some soft fluffy feet.

Example

"baseModelType" : "KITTEN"



Additional Data


Custom Honeycombs (Optional)

If you wish to have a bee output something other than a honeycomb you can do so by specifying the custombCombDrop and customCombBlockDrop fields. The Oreo bee makes use of this by outputting cookies instead of honeycombs. You must still set hasHoneycomb to true. Internally, we will know if you've supplied custom outputs and adjust accordingly.

These fields use the namespace:ID format.

Example

"hasHoneycomb": true,
"customCombDrop": "minecraft:iron",
"customCombBlockDrop": "minecraft:iron_block"



Apiary Output Amounts (Optional)

apiaryOutputAmounts[] is an integer array. The array consists of four values each corresponding to the appropriate tier apiary. For example the Oreo bee uses this data option:

"apiaryOutputAmounts" : [1,2,3,4]

Note

You can specify any value of zero or greater. Specifying a value of -1 defaults to the global output amounts set in the common config file.


Breed Data (Optional)

This is a json object that groups all breed related options. See Breed Data for more info.


Centrifuge Data (Optional)

This is a json object that groups all centrifuge related options. See Centrifuge Data for more info.


Color Data (Optional)

This is a json object that groups all color related options. See Color Data for more info.


Combat Data (Optional)

This is a json object that groups all combat related options. See Combat Data for more info.


Mutation Data (Optional)

This is a json object that groups all mutation related options. See Mutation Data for more info.


Spawn Data (Optional)

This is a json object that groups all spawn related options. See Spawn Data for more info.


Trait Data (Optional)

This is a json object that groups all trait related options. See Trait Data for more info.



Additional Data (Optional)

Through the use of our API other mods can make their own data options. The mods would be required to handle their own parsing of the data and syntax for the data. Soon we will be adding Java Docs to our classes to help improve the API experience. Any and all feedback is welcome for improving our API either through PR requests or github issues.



Template

Here is a Custom Bee Data template which shows the format for the core json itself. We will have a separate template page which has a full template containing ALL configurable options.

{
    "flower": "ALL",
    "maxTimeInHive": 2400,
    "hasHoneycomb": true,
    "sizeModifier": 1.0,
    "baseLayerTexture": "/custom/bee",  
    "traits" : [""],
    "customCombDrop": "",
    "customBombBlockDrop": "",
    "apiaryOutputAmounts" : [1,2,3,4],
    "ColorData": {  
        "isBeeColored": false
    }
    "MutationData": {  
        "hasMutation": false,
        "mutationType": "NONE"
    },
    "CentrifugeData": {  
        "hasCentrifugeOutput": false,  
    },  
    "SpawnData": {  
        "canSpawnInWorld": false
    },
    "BreedData": {  
        "isBreedable": false
    },
    "TraitData": {}
}